Levelling Up Learning: The Power of Gamification in Higher Education
Gamification is the application of game design elements, such as points, badges, and leaderboards, in non-game contexts. In
education, this means turning traditional learning activities into experiences
that feel more like playing a game rather than sitting through a lecture.
At first glance, gamification might seem more suited to
younger learners; this was certainly how I initially felt about gamification. However, I have seen that post-secondary students respond
just as enthusiastically. Throughout my journey in a Master's program, the courses I have been enrolled in have
incorporated gamified elements, and the results have been promising. I have found that
my classmates and I genuinely enjoy the gamified elements. It was not just about fun; it was about feeling seen and rewarded for our efforts.
Here is why it works:
- Motivation
through progress: Students enjoy seeing their points increase or
earning badges for completing tasks. These visual indicators of progress
tap into intrinsic motivation, providing a sense of accomplishment.
- Immediate feedback: Gamified systems often offer real-time feedback, helping
learners understand what they have mastered and where they need to improve.
- Healthy competition: Leaderboards and challenges can foster friendly
competition, encouraging students to engage more deeply with the material.
- Increased engagement: When learning feels like a game, students are more likely
to stay focused and participate actively.
Gamification needs to
be thoughtfully designed to avoid being superficial and overemphasizing competition. The key is to align the game with the learning objectives, ensuring that the game elements enhance rather than distract from the
educational goals.
As an assistant professor, I believe that it is time for me to incorporate gamification into my courses and consider what if learning felt more like
playing a game?
Reference
Microsoft Copilot. (2025). Levelling Up Learning: The Power of Gamification in Higher Education [AI-generated image]. Microsoft Copilot.
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